Week 5: Monday, June 21
Time: 7:00 PM – 10:00 PM
Venue: Guardian Games
Privateer: Captain Ragnar “Redgoat” MacHaggis (with assistance from Calico Chris)
Scenario: Shipwreck Cove
Build: 50 points
Gold: 8 coins / 20 value / Max of 1 Unique Treasure per player
Islands: 1 / no Mysterious Islands
Each player will also contribute two “shipwrecks” and one sea creature (of their choosing) to the game. Shipwrecks will be placed as if they were islands, with players instead using reefs with a partially disassembled ship to signify the wreck. Shipwrecks can be docked at and explored as if they were islands.
The first time a ship is docked at a shipwreck, that ship’s controller rolls a d6. Based on the roll, one of the following occurs…
On a 1-2 there is a musketeer who must be eliminated before you can explore (eliminated via standard Marine rules)
On a 3-4 the ship is clear and can be immediately explored
On a 5-6 there is a sea creature who must be eliminated before you can explore (sea creature will be randomly selected out of the pool of creatures provided)
Trading Fire house rule is in effect for this game.
When an attacking ship fires on a defending ship, the defender may
return fire with any cannons it has in range.
The attacker may roll for all of its available cannons before the
defender rolls for return fire. If the attacker rolls a “6” for any
of its cannons during the initial attack, the defender removes the
mast (and associated cannon) immediately and may not use that cannon
to return fire. Cannons that are not eliminated when masts are
removed may still return fire.
The defender may return fire only against the attacking ship and may
not fire upon other enemy ships within range.
The defender may return fire during an attacking player’s turn with
only the number of cannons that would be available during a single
shoot action. The defender is not required to fire all available
cannons at an attacking ship and may reserve available cannons for
subsequent attacks from other ships made during the attacking player’s
In multi-player games, a defending ship may return fire during each
attacking player’s turns with all of its currently available cannons.