WEEK 7: Monday, Jan 25th, 2010
Time: 7:30 PM – 9:45 PM
Venue: Guardian Games
Privateer: Captain Jack Cross, the Rogue Saint
Scenario: Mysterious, mysterious!
Gold: 20 coins/20 value, limit 1 Unique Treasure
Terrain: Bring 2 each Sargasso, Reef, and Whirlpool as markers.
In this scenario, islands may be placed within 2L or each other and are considered shrouded by mist (not fog).
Any time a ship (or creature) ends its movement within S of an island (including all but your own home island), roll a d6 and consult the following chart for terrain that may be encountered in the surrounding shroud:
1-2 = Sargasso
3 = Reef
4 = Whirlpool
5-6 = No terrain
Terrain effects are per ship and may vary for each ship that approaches an island (i.e. terrain may overlap but doesn’t effect adjacent ships).
The ability to “explore an island from S away” is modified to give the Player the option of making a second roll for fog shrouded terrain when approaching an island but does NOT explore the island.
The ability to “ignore terrain” costs an additional 5 build points per instance.
Whirlpool results do not require the player to move his/her ship or creature but do require an immediate Whirlpool effect roll. You are not subject to an additional terrain roll for choosing to exit another Whirlpool on the table (a move that will inherently place your ship within S of another island).
“Fog hopping” is disabled for this scenario (so don’t waste your points).
Unlike standard league rules, Mysterious Island effects apply each time a ship docks. However, Mysterious Islands with a “gold magnet” feature are limited to attracting a maximum of 2 coins per effect, chosen by the docking player.